Entities
Entities are the building blocks of your story world — characters, locations, events, items, factions, anything. Each entity gets its own page with structured properties, rich-text content, images, and dates.
Templates and entities
Section titled “Templates and entities”The entity system has two layers:
- Entity templates define a type of story element — “Character”, “Location”, “Event” — including which fields it has.
- Entities are the actual instances — “Elena”, “The Sunken City”, “The Battle of the Ford”.
New projects come with sensible default templates; customize them or create your own in Project Settings → Bible.
Creating an entity template
Section titled “Creating an entity template”- Open Project Settings → Bible.
- Create a template and set its label (“Character”), plural (“Characters”), icon, and color.
- Choose an image type: portrait (great for characters), landscape (locations), or none.
- Optionally enable date fields with your own labels — e.g. “Born”/“Died” for characters, “Founded”/“Destroyed” for cities. Dates place entities on your timelines.
- Add properties — the structured fields every entity of this type will have:
- Text — free text (“Occupation”, “Eye color”)
- Number — numeric values (“Age”, “Population”)
- Checkbox — yes/no (“POV character?”)
- Select — pick from a list (“Status: alive / dead / unknown”)
Drag properties to reorder them.
Creating entities
Section titled “Creating entities”- In the sidebar, click + and choose the entity type.
- Fill in the entity page:
- Properties from the template, plus any custom properties you add just for this entity
- A rich-text content area — the same editor as manuscripts, for backstory, description, anything
- Cover image, custom icon and color
- Start/end dates for timeline placement
Viewing your entities
Section titled “Viewing your entities”Entities show up in several places:
- Entity page — the full editor with properties sidebar, relationships, and content
- Card and list views — browse all entities of a type
- Tables — spreadsheet view filtered by template, great for bulk editing
- Timelines, mindmaps, and maps
Changing an entity’s template
Section titled “Changing an entity’s template”You can reassign an entity from one template to another (say, promote a “Minor Character” to “Character”):
- Properties with matching names are linked automatically.
- Nothing is lost — unmatched properties stay on the entity as custom properties.
Related conveniences:
- Deleting a template never deletes its entities — they become template-less and keep all their data.
- Promote a custom property to the template so all entities of that type get the field.
- When you add a new property to a template, existing entities that already have a matching custom property are linked up automatically.
Connecting entities to your story
Section titled “Connecting entities to your story”Use relationships to link entities to each other and to manuscripts — “Elena appears in Chapter 3”, “Elena rules The Sunken City”.